Smith Barney fell in love with QQ and online games marketing model of another major innovation

In addition to recruiting brand ambassadors, launching TV commercials, and leveraging search engine ads, apparel brands are now exploring a new frontier in marketing. This time, the trend is led by youth-oriented casual wear brands that are utilizing instant messaging platforms and online games as their main marketing channels. Brands like Semir, Tang Lion, and Metersbonwe have taken advantage of virtual platforms such as "QQ Show Mall" and "Dancer Players," marking the beginning of a new era for fashion brands in the digital world. These brands have tapped into the habits of young internet users, especially targeting the vast community of over 100 million active QQ users. As young users, they not only enjoy customizing their QQ avatars but also show strong brand awareness. Recognizing this, Semir and Tang Lion launched their own virtual clothing lines within the QQ Show, integrating fashion styles into the platform and allowing users to choose and wear them. This innovative approach blends brand promotion with online entertainment, creating a more engaging and immersive experience. Tang Lion further boosted engagement by offering limited-time free QQ Show items and special events like the "QQ Show T Taiwan School," which helped increase brand visibility among users. By doing so, the brand not only provided an enjoyable experience but also became a key beneficiary of internet-driven marketing. In the QQ Show Mall, "Tang Lion" offers 44 different styles, while "Semir" showcases 92 classic and 63 trendy designs. Beyond these two brands, other well-known names such as Nike, Disney, 361°, PEAK, Metersbonwe, Carbin, Bonotailor, Vancl, Lamiu, Xtep, Li-Ning, and others have also set up virtual stores in the QQ Show Mall. Metersbonwe, another casual wear brand, has targeted a different group of young fashion enthusiasts through the online game "Dance Dance." With hundreds of thousands of players, the game provides Metersbonwe with a unique opportunity to build brand image, boost sales, and expand its reach. Unlike the static nature of QQ Show, "Dance Dance" allows users to wear three-dimensional clothing, making it more realistic and helping consumers visualize how the clothes would look on them. To encourage participation, Metersbonwe partnered with the game company, offering discounts and rebates to customers who purchase their products. This win-win collaboration benefits both the brand and the game developers. Additionally, promoting the campaign was made easier by adding a dedicated Metersbonwe section in the game, allowing more players to learn about the initiative. Similarly, Jeanswest and Snail Electronics have created their own virtual brand presence in the 3D virtual world of "Dance Street," using it as a platform for brand promotion. These efforts highlight how fashion brands are continuously adapting to digital trends, reaching younger audiences in creative and interactive ways.

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